

Granted there are ways to increase your stamina-either through special upgrade gems, or unique “memories,” that you can gain by performing certain actions, or visiting the monuments of past Guardians that act as perks. It’s an odd choice that doesn’t really gel with this kind of top-down adventure game given the simplicity of combat, this kind of stamina system makes things more tedious rather than adding any layers of complexity. There’s no real penalty for not completing a task, but doing so will raise the town’s corresponding level which will give you access to better tools and upgrades.Įvery swing of your weapon, or dodge roll requires one tick of stamina so players need to really pay attention while fighting-particularly at the start of the game where your base stats are fairly low-unless they want to get wiped out by the Rot and lose the day. You’re not really tending to your own garden, watching it grow as the days go by instead, each day you’ll be given three requests-combat, maintenance, and foraging.

While you can definitely see some inspiration from games like Stardew Valley Garden Story feels a lot more like a sim-based The Legend of Zelda. Rather, that feeling comes from a genuine want to see the story move forward. It’s up to Concord to reunite the Grove, and defeat the Rot once and for all! It’s an endearing story that genuinely makes you feel like a part of something bigger, but it’s laid back pace and gentle atmosphere doesn’t make you feel compelled to progress. Players take on the role of Concord-a small grape of few words, who is chosen to be the next Guardian by his mentor and friend, Plum. During the age of Guardians, the Grove flourished as the community rallied together, however many Guardians were defeated, and the island grew weaker and the four communities separated and stopped cooperating.
